Varying by Dungeon, the platform map usually consists of certain objects which can help or hinder the player's progress. The exception of the abyssal platform is in Marsh of Oblivion, Forsaken Barrows, and Forgotten City with a seemingly large void, Temple of Destruction with numerous platforms leading to the top using launch pads, Under Hammer which has conveyor belts leading to the other portal with Talin Elfbane below it, Thunder Hammer with offensive Thunder Hammer Riflemen. (with the exception of Zeruel, if a player falls at the purple orbs/shortcut zone, he will only lose 1000 HP and he will be teleported back to the start of the shortcut.) If a player falls off a platform into the void below, he/she wll lose approximately 1/4 of his/her HP and spawn on the nearest platform. At least half of the players (2 players if only 3) must make it to the portal that is usually at the top or the other side of the room. It also contains no monsters (with the exception of Valstrath with a defeatable Cursed Cairn Stone, the Temple of Destruction with an unbeatable Ancient Giant, Under Hammer with Talin Elfbane, and Thunder Hammer with Thunder Hammer Riflemen). The Platform Map (often called Jump Quest as "Jump" relates to going on and over platforms, and "Quest" as slang for "Dungeon") consists of an entire room with numerous platforms, sometimes with some form of obstacle, and most of the time with an abyssal pit. Warning: If the stage fails to load or if you get disconnected when it loads, that will still consume one run. If the host, however, has not chosen and there is the same amount of players in each portal, then the direction the party goes in will be randomized.Īfter completing or failing the dungeon, all players' scores will be determined on their use of combat and the number of rooms cleared.Īt the end of each succesful dungeon run, players are able to open a Treasure Chest.Ĭhampion Mode Main article: Champion ModeĬhampion Mode is a special mode that allows one to simply fight even more powerful foes in a dungeon. If the host is outnumbered, the portal chosen will go in favor of the members. Host-wise, whichever portal the host picks as long as he or she is not outnumbered, it will go that way. When half the party or more is in a portal, a 5 second countdown begins before a direction is chosen. Players in the other portals are warped through the portal with the most players as well, making it impossible to split up and do more than one map at a time. If there are more players in one portal than another, the portal with more players will be the portal used. When there are two or more players in a game, a party, the room the players move onto is based on the majority choice. Lastly, means Boss or Dungeon's End room. It is impossible to go backwards past this point. Means a horizontal and a vertical axis, meaning it is possible to go back and forth between the rooms. Doing so, players can enter another area in the proximity. Portals will only open when all monsters are eliminated on the map (excluding the summoned ones). However, that was changed in Season 2 to standard portals, via the. Prior to Season 1, there were "doors" that had to be broken in order to proceed. Each dungeon has a room system, called a Portal System.