All these and a band of 8 insane players will results into a high adrenaline race/match with cars going neck-to-neck at full throttle. Now, how do you integrate a CTF game mode into a racing game? You take any one of famous metros from around the globe (namely Los Angeles, Paris and Tokyo) and turn them into an in-game world, then you make a flag randomly popup anywhere on the map (Obviously places easily reachable by the players) and a drop-point for the players to return the flag to. This game had a very unique game mode specially built for online multiplayer which was based on a generic ‘Capture The Flag’ or simply CTF game mode from lets say Unreal or CS. And also it wasn’t any other lame head-to-head racing event. Now, know this that playing Real-time was a big deal with the kinda bandwidth and latency we had back then. Back in 2003, when no one here knew what a multiplayer game was except for playing a splitscreen one-on-one console game, I started using my dial-up connection internet to connect to Midnight Club 2 Gamespy Arcade servers( now defunct!) and compete online with them in real-time.
So yeah it’s almost 12 years old! And we still play this game with the same adrenaline and madness that we did 10 years ago and like any other Call of Duty or Battlefield or Need For Speed multiplayer at present. Skip to the instructions IT ALL STARTED WITHīY ARNAV NAG | This game was released in 2003.