Damage is kept to visuals only and the cars are using fixed setups. The premise for the Amateur difficulty is that is runs the Amateur Driving model, tire wear, tire heating, ambient temperatures and fuel use disabled.
The Amateur driving model is designed to cater for casual gamers and seasoned racing gamers alike and this is done through the careful use of two driving aids, ABS and traction control, nothing more.Īt our booth at this years GamesCom, we had visitors performing 1 minute 29 sec laps around our track, coming out of the simulator stating that they would have wanted less driving aids, and some have come out saying that it was spot on, at GamesCom we only used the Amateur driving model.įact is that the current delta time with that car on that track is 1 minute 22 seconds, the challenge factor and difficulty level changes a lot over a span of 7 seconds per lap and that is worth having in mind. Q:What changes in the driving experience can we expect?Ī:For the most part, the changes we have made will come across as subtle, small refinements where needed but also with the aim to keep the SimBin DNA intact.įor now we have announced the availability of two difficulty levels and matching driving models, Amateur and Get Real I can live with that because I know that to be in the top 100 on any RaceRoom Racing Experience leaderboard, or to be on the podium of a ranked multiplayer race, will require an extraordinary talent and a huge amount of dedication and that to me, that is the real definition of a simracer, hardcore or not. We are aware that it will not fit all the players, and we know that some might label it as less hardcore than other racing games. RaceRoom Racing Experience will in some way or another fit most of the players out there.
I think racing games (any game really) are a little bit like running shoes, they are made for running, but you can use them for walking too, when you try to choose between one shoe over another it is not the brand or the tech that matters, ultimately it is about how the shoe fits and the one that fits perfectly is the one you will end up wearing.
How one player experiences full immersion should have nothing to do with how hardcore they are allowed to think of themselves. Playing racing games is their hobby and the approach to the racing games they play, is one of dedication and determination to improve their race-craft. I play the game using driving cameras other than cockpit?Ī simracer to me is a player that loves real racing and racing games. I only play the game using the Amateur difficulty level? I only play my racing game using cockpit camera?Īnd then ask yourself this, can I call myself a hardcore simracer when: I play my racing game with controllers and a racing frame worth 1000 Euro or more? I wear a helmet when playing a racing game? So, ask yourself this please, am I automatically a hardcore simracer because: The game they play may not be all that hardcore but their approach, their skill and the level of dedication they display surely places them right next to any other hardcore simracer. It is worth mentioning that we have seen super serious racing gamers on console as well as on PC. We have seen many so called hardcore simracers not really being all that hardcore and we have seen some, that at first appeared to be relatively casual racing game players, only to turn out as absolutely hardcore racing gamers. Q:How would you say the hardcore-simracers will experience this game?Ī:In order to be able to answer this question one must question what a hardcore simracer really is.